XP is mostly gained by killing enemies.ĭeus Ex offers several different approaches to accomplishing your objectives, including (but not limited to) killing all opposition, sneaking past all opposition, hacking into security systems to reprogram turrets and/or bots, and finding alternate paths that bypass opposition altogether. Your special abilities serve only to facilitate that.
In Mass Effect, the primary means of progressing through the game is by shooting people until death or cutscene. Several powerful weapons are available from the very beginning their usefulness is determined by the level of your skills. You start out as a rookie with terrible aim and unsteady hands, and end as any combination of super-soldier, invisible ninja, locksmith, technician, bomb expert, genius hacker, blackjacker, Olympic swimmer and crate-stacker. The core character system of Deus Ex is player-defined enhancement of skills and abilities to suit a preferred play-style. You start out a gimped grunt with peashooters and end as a competent grunt with decent weapons. The core character system of Mass Effect is the slow enhancement of skills and abilities that allow you to shoot enemies dead, persuade/intimidate and open locked crates with increased proficiency.
Which does the KKKodex think is the superior aar pee gee, and why? Consider the following comparisons: I’m not asking which one's the better game that's too obvious. To clarify, I mean the first Deus Ex, not the pre/sequels